Playing old Nancy Drew games as a gothic heroine
Its gameplay even replicates the form many gothic novels take: the epistolary.
Its gameplay even replicates the form many gothic novels take: the epistolary.
The 2006 Silent Hill film adapted the first game, but made its protagonist a mother, not a father
When horror speaks in code
In games like Adventure and Pac-Man, players were used to inhabiting bodies with far fewer defining features
We can marry whoever we like in Pelican Town, so why no they/them pronouns?
Developers of games like A Short Hike and Tiny Bookshop weigh in on why even labor feels nice in their games.
How Doki Doki Literature Club exposes dating sims as systems that punish female autonomy