Feature
Big Walk sound designer Em Halberstadt on capturing its wild Australian soundscape
A conversation about birdsong, Wilson's Promontory, and being quiet
This cyberpunk mystery hooked me with its cast of baddies and poker-inspired gameplay
“It surprised me when we started getting eyes on the game, and people would bring up the cast’s number of women, or that we depict queer people… Like, isn’t this just how the world is?"
From "corny and hot" to "porn-y diversion": How gamers think about sexually explicit content in modern games
Sex scenes are still rare in games, and players' outlooks on them are notably nuanced
Fortnite's audio visualizer was nerfed, leaving disabled gamers in the lurch
The visual wheel became popular with disabled and non-disabled players
Consume Me dev Jenny Jiao Hsia rejects glow-up culture
It’s no coincidence that Hsia encountered "looksmaxxing" content while promoting the game.
Worrying about your Nintendogs is totally normal according to psychology
Plus, we talk to the TikTok creator adopting abandoned Nintendogs cartridges
The games industry isn't taking care of its caretakers
We spoke with over a dozen devs who take care of children, aging parents, and sick family members
Maps, mice, and moody hues: The making of Mina the Hollower
On a studio visit to Yacht Club Games, Nicole Clark learned about the origins of our new favorite mouse hero.
Glen Henry is building his Jamaican micro-studio, one project at a time
The newest release from SpriteWrench, Duppy Detective Tashia, leans hard into Caribbean culture and folklore.
Destiny 2 was always there: Farewell messages from a clan of friends
“It feels like you are losing a second home..."
Mina the Hollower's creators put "Game Genie cheats" in their Zelda Soulslike mashup
"We just did create every combination we could think of, and then we basically were tweaking stuff based on how it felt to play the game in those situations.”