Car Park Capital made me act out big auto’s nastiest tactics

The satirical simulation of urban sprawl is tapping into a deeply repressed instinct to engage in rent-seeking behavior

A screenshot from Car Park Capital shows parking lots and buildings at the base of pyramids in the desert.
Image: Car Park Capital (Hilkojj Interactive/MicroProse Software)

I’m starting to worry that I won’t make it as a Car Park Capitalist. Every time I boot up a map challenge in MicroProse’s latest game, now in early access, I am reminded that even with all the influence money can buy, people can derail a single-control supply chain enterprise if they just work together. 

In Car Park Capital, you desecrate otherwise walkable cities to sell cars and build parking lots. To complete your scenario objectives, you must satiate your monoethnic population of pixel people by meeting their basic needs while giving them a car-fueled experience. Because empathetic change management takes time, and you don’t have time for that (you have deadlines to meet and quotas to hit), you must re-educate them with billboards, sound trucks and signal towers. Fall short one objective, you lose. Hesitate to evict tenants and develop suburbia and your monoethnic pixel people become less carbrained. But if you develop your city too hastily, you risk triggering civil unrest. 

One of the primary obstacles you face in unleashing Freedom of Car Dependency upon your unsuspecting pixel people is getting ahead of protests before they get out of hand. To do this, your riot police need to be strategically positioned and well-staffed, because if they can’t defeat a group of protestors in a brawl, then what good are they to your greater mission?

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