Control Resonant and inheriting male violence
Dylan never wanted strength, nor asked for any of this
"It Takes Two started off well with amazing puzzles and an interesting approach. But the story of a fighting couple on the verge of divorce was brutal"
Dear Mother,
A few years ago, I was really excited to play It Takes Two with my partner — it had won a ton of awards and was a rare couch co-op title. We loved Castle Crashers, played through all of Borderlands (for better or worse), and even bought a used second device so we could play Destiny 2 and Apex Legends together. We've even done single-player games like Blue Prince together, too, trading the controller between runs. We have so much fun when we play together, and I thought It Takes Two would be perfect.
It Takes Two started off well with amazing puzzles and an interesting approach. But the story of a fighting couple on the verge of divorce was brutal. My partner and I were having problems of our own at the time, and the game became unbearable. We did not finish the game. Years later, Hazelight released a new game, Split Fiction, and it's not about romantic relationship struggles at all! Besides, we are doing SO much better (woo couple's therapy!), so I was thrilled. However, when I showed it to my partner, they grimaced. The box remains unopened over a year later.
Should I encourage my partner to try Split Fiction with me, and if so, how should I approach it? Or is it better to just leave it and keep my eyes open for another good game for us? I of course do not want to pressure my partner into playing something they don't want to, but I wonder if they are too afraid of our shared Hazelight history.
— It Does Not Take Two