Final Fantasy VII Remake makes queerness visible — but confined

By separating aesthetic presentation from player agency, Final Fantasy VII Remake reveals how queerness can be represented without being playable

Cloud Strife, wearing a ruffled silk dress, stands on stage next to cabaret performer Andrea. They both have their hands raised in the air.
Image: Final Fantasy VII Remake (Square Enix) via YouTube

In 1997, the joke was the man in a dress.

If you grew up playing the 1997 game Final Fantasy VII in the late '90s and early 2000s, you probably remember the moment our brooding hero was asked to trade his sword for a wig. A couple hours into the game, protagonist Cloud Strife and his adventuring party reach Wall Market, where his longtime friend Tifa Lockhart is kidnapped and taken to Don Corneo's mansion. The only viable infiltration and rescue plan involves a disguise. Gamers who reached this section of the game encountered a scene that treated gender nonconformity as strange and uncomfortable: Cloud must cross-dress as a tactical necessity, with player choices shaping the story structure and the acquisition of his limited-edition silk dresses. These varied choices are what made the scene memorable.

A comparison of Cloud’s cross-dressing quest in FF7 and FF7Remake. Cloud’s appearance is far more detailed in the remake, while gameplay remains more detailed in the original.
Image composite: Final Fantasy VII (Square), Final Fantasy VII Remake (Square Enix) via Namrah Jamal

However, FF7’s writing also presented this sequence as comedic, with the humor relying on Cloud’s embarrassment, as well as homophobic tropes and exaggerated reactions from non-playable characters. The cultural assumption of gender representation of the era was that masculinity disrupted by femininity (and vice versa) was inherently absurd; it was often used as a source of homophobic ridicule rather than meaningful character development, reflecting broader patterns in game design where gender representation has historically reinforced restrictive norms rather than challenged them. For many players growing up in the age of iconic films like White Chicks and Mrs. Doubtfire, this style of humor was familiar, yet the topic itself was too taboo to discuss.

The makeover that took 20 years

In the original “Greatest Disguise” scene, players scoured Wall Market to collect clothing items, negotiated with shopkeepers, and secured cologne and a tiara through fetch quests. The optional Honeybee Inn route functioned as a brothel, where even the Mukki bathhouse scene framed male-male proximity as a source of player discomfort but still rewarded players with women’s accessories. Each task reinforced participation, as Cloud’s disguise was built through interaction, with the intended outcome of fooling a predator and saving Tifa.

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