Big Walk lights the way for non-toxic masculinity in games
Interrogating "men don't talk to each other" through a game about communication
Yonic architecture is a constant, from the moment the player is given control of Samus until the very end.
Despite Disco Elysium predating this reckoning, its story and characters offer useful ways to interpret this modern myth
Here's why this online argument just won't die
Its gameplay even replicates the form many gothic novels take: the epistolary.
We can marry whoever we like in Pelican Town, so why no they/them pronouns?
Developers of games like A Short Hike and Tiny Bookshop weigh in on why even labor feels nice in their games.